Affect3d Gif [2021] Direct

frameCount++; if (frameCount <= TOTAL_FRAMES * 60 / 60) requestAnimationFrame(render); else finalizeGif();

let frameCount = 0; const gif = new GIF( workers: 2, quality: 10, workerScript: 'https://cdn.jsdelivr.net/npm/gif.js/dist/gif.worker.js' ); affect3d gif

// Kick‑off render(); </script> </body> </html> frameCount++; if (frameCount &lt;= TOTAL_FRAMES * 60 /

const bloom = new UnrealBloomPass( new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, // strength 0.4, // radius 0.85 // threshold ); composer.addPass(bloom); if (frameCount &lt