Aka Altar Ego [repack] May 2026
// Click handling with crit function handleClick() let gain = clickBase; let isCrit = false; if (critPercent > 0) const roll = Math.random() * 100; if (roll <= critPercent) gain = gain * 2; isCrit = true; essence += gain; updateEssenceUI(); if (isCrit) playFloatingText(`⚡ CRIT! +$gain essence`); // quick flash const flameDiv = document.getElementById("clickFlame"); flameDiv.style.boxShadow = "0 0 35px #ffaa55"; setTimeout(() => if(flameDiv) flameDiv.style.boxShadow = "0 0 20px #ff884d"; , 150); saveGame();
<script> // ---------- EGO DATA ---------- const EGOS = [ id: "innocent", name: "Innocent", icon: "🍃", desc: "Beginner's luck", baseBonus: clickGain: 1 , cost: 25, unlocked: false , id: "seeker", name: "Seeker", icon: "🔍", desc: "Attuned to flow", baseBonus: autoGen: 0.8 , cost: 100, unlocked: false , id: "judge", name: "Judge", icon: "⚖️", desc: "Precision soul", baseBonus: critChance: 15 , cost: 400, unlocked: false , // crit chance percent id: "shadow", name: "Shadow", icon: "🌑", desc: "Essence discount", baseBonus: discountPercent: 20 , cost: 1200, unlocked: false ]; aka altar ego
/* Passive stats */ .stats-panel display: flex; justify-content: space-between; flex-wrap: wrap; background: #050a12aa; border-radius: 2rem; padding: 0.8rem 1.2rem; margin-top: 0.5rem; gap: 12px; font-size: 0.85rem; color: #cfc6b0; .stat display: flex; align-items: center; gap: 8px; button.reset-btn background: #2c241a; border: none; padding: 5px 14px; border-radius: 30px; color: #e0a878; cursor: pointer; font-weight: bold; transition: 0.2s; button.reset-btn:hover background: #4a3727; color: #ffcf9a; footer font-size: 0.7rem; text-align: center; margin-top: 1rem; color: #5e5a50; // Click handling with crit function handleClick() let