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Ali213 Steam Emu !!better!! Access

bool SaveManager::RestoreSlot(int slotId) std::string backup = GetSlotPath(slotId, ".backup"); if (!fs::exists(backup)) return false; std::string dst = GetSlotPath(slotId); fs::copy_file(backup, dst, fs::copy_options::overwrite_existing); return true;

std::ifstream saveFile(mainPath, std::ios::binary); if (!saveFile) return false; saveFile.read(reinterpret_cast<char*>(outData), fileSize); saveFile.close();

// Read file size size_t fileSize = fs::file_size(mainPath); if (fileSize > maxSize) return false; actualSize = fileSize;

// Core operations bool SaveGame(int slotId, const uint8_t* data, size_t size); bool LoadGame(int slotId, uint8_t* outData, size_t maxSize, size_t& actualSize); bool DeleteSave(int slotId);