Skip to main content

Dplsgame: 'link'

You are not a hero. You are not a warrior. You are a logistics coordinator in a dystopian-but-boring corporate future. Your job: buy low, sell high, transport goods, manage fuel, maintain vehicles, and expand your network across a procedurally generated map of 50+ industrial nodes. There’s no story, no NPCs with dialogue, no soundtrack except the hum of your CPU fan. What you get is a sprawling web of production chains, price fluctuations, and a UI that looks like it was built by an economist with a grudge against art school.

PC (Steam Early Access) Hours Played: 47 hours Verdict: Recommended for hardcore simulation fans; caution for casual players. dplsgame

DPLS Game Review: A Flawed Gem of Logistics, Patience, and Spreadsheet Thrills You are not a hero

DPLS Game is not a “good” game in the traditional sense. It’s clunky, ugly, and often frustrating. But it is also one of the most honest simulations of logistics ever made. The developer clearly built this for themselves and a niche of similarly obsessed players. After 47 hours, I’ve built a logistics empire spanning 22 cities, only to watch it crumble because I forgot to hedge against a fuel price spike. I laughed. I nearly cried. I immediately started a new save. Your job: buy low, sell high, transport goods,

“A beautiful spreadsheet prison I can’t escape.”