Drive Cars Down A Hill Script [upd] «2027»
# Car class class Car: def __init__(self, x, y): self.body = pymunk.Body(10, pymunk.moment_for_box(10, (30, 20))) self.body.position = x, y self.shape = pymunk.Poly.create_box(self.body, (30, 20)) self.shape.friction = 0.7 self.shape.elasticity = 0.4 space.add(self.body, self.shape) self.color = (random.randint(50, 255), random.randint(50, 255), random.randint(50, 255))
pygame.display.flip() clock.tick(60)
# Control each car for i, car in enumerate(cars): # Apply driving force based on key press (1,2,3 for car1,car2,car3) if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')]: car.drive_force() if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')] == False: car.brake() drive cars down a hill script
