Frontflip Script: __top__

if (Input.GetButtonDown("Jump") && !isFlipping && rb.velocity.magnitude > 2f) isFlipping = true; flipTimer = flipDuration;

rootPart.CFrame = startCF * CFrame.Angles(math.rad(360), 0, 0) frontflipActive = false end end) using UnityEngine; public class Frontflip : MonoBehaviour frontflip script

rb = GetComponent<Rigidbody>();

if (isFlipping) float angle = 360f * (Time.deltaTime / flipDuration); transform.Rotate(angle, 0, 0); flipTimer -= Time.deltaTime; if (flipTimer <= 0f) // Ensure final rotation is exactly 360° transform.rotation = Quaternion.Euler(0, transform.eulerAngles.y, 0); isFlipping = false; if (Input