The Steam version tracks your achievements. It shows your friends how many times you fell. The FitGirl repack removes that social graph. When you play the repack, you are truly alone on the mountain. There are no leaderboards, no "Global Fall Count." It is just you, the hammer, and your own screaming ego. For purists, this is actually closer to Foddy’s vision.
It is the perfect metaphor for the game itself. You are trying to climb a mountain using a stolen hammer. The narrator doesn't care. The mountain doesn't care. And when you finally reach the "fireworks" at the top (spoiler: there is a text-to-speech message from Foddy’s mother), nobody will know you did it except you.
But here is the catch that makes Bennett Foddy a brilliant sadist:
The repack doesn’t give you a cheat menu. It doesn’t unlock the "Garden" area early. It just lowers the barrier to entry. It allows a player in a developing country with a 100KB/s connection to download a game about frustration. And then, just like the guy who paid $8 on Steam, they will throw their mouse across the room. Getting the FitGirl repack of Getting Over It is a performative act. You are saying, "I refuse to pay for the privilege of suffering, but I am willing to suffer nonetheless."
If you fall, you fall. Not to the last checkpoint. Not to the previous screen. If you slip at the “Orange Devil” section (a notorious cluster of spinning logs near the top), you might tumble all the way back to the garbage dump at the bottom. The game literally includes a counter for how many times you have "reset" your progress. The narrator (Foddy himself) offers soothing, academic condolences while you scream into a pillow: “The voice in the game is telling you that you’re wasting your life. But you keep playing.” So, why does a pirate repack matter for a game that costs less than a movie ticket?