Hitbox Script 【2026 Update】
function HitboxModule:OnHit(character, hitPart) -- override for custom logic (sound, vfx, etc.) print( Hit {character.Name} for {self.Damage} damage ) end
private void OnTriggerEnter(Collider other) { if (!isActive) return; hitbox script
self.Part = hitboxPart self.Damage = damage or 10 self.Owner = owner self.Active = false self.HitCharacters = {} -- track already hit characters hitbox script