Idle Dice Import Code — Generator |work|
// Generate codes with custom parameters generateCustomCode(params) { const gameData = { version: this.version, dice: count: params.diceCount , stats: 6, currentScore: params.currentScore , achievements: params.achievements || {}, settings: params.settings || {} }; return this.encodeGameData(gameData); } }
// Generate custom code const customCode = generator.generateCustomCode( diceCount: 3, autoRoll: true, luck: 75, speed: 50, totalRolls: 5000, totalScore: 25000, highestRoll: 30, achievements: first_roll: true, dice_master: true ); console.log("Custom Code:", customCode);
// Generate progression codes (level 1-5) for (let i = 1; i <= 5; i++) console.log(`Level $i Code:`, generator.generateProgressionCode(i)); idle dice import code generator
// Encode game data to import string encodeGameData(data) const jsonString = JSON.stringify(data); // Simple encoding - base64 + some obfuscation const encoded = btoa(unescape(encodeURIComponent(jsonString))); return this.addChecksum(encoded);
// Add checksum for validation addChecksum(encoded) let checksum = 0; for (let i = 0; i < encoded.length; i++) checksum = (checksum + encoded.charCodeAt(i)) % 256; const checksumHex = checksum.toString(16).padStart(2, '0'); return `IDLE_DICE dice: count: params.diceCount
// Generate a single random code console.log("Random Code:", generator.generateRandomCode());
// Usage examples: const generator = new IdleDiceGenerator(); achievements: params.achievements || {}
// Generate specific progression code generateProgressionCode(level) const gameData = this.createDefaultGameData(); // Scale stats based on level const multiplier = Math.pow(2, level - 1); gameData.stats.totalRolls = 1000 * multiplier; gameData.stats.totalScore = 5000 * multiplier; gameData.dice.count = Math.min(5, Math.floor(level / 2) + 1); gameData.dice.upgrades.luck = Math.min(100, level * 10); gameData.dice.upgrades.speed = Math.min(100, level * 5); return this.encodeGameData(gameData);
