Libgdx Texture Packer [extra Quality] | 2025-2026 |

// (input directory, output directory, atlas file name) TexturePacker.process(settings, "raw-assets/player", "android/assets/", "player");

raw-assets/player/ ├── idle/ │ ├── frame1.png │ └── frame2.png └── run/ ├── run01.png └── run02.png You can access atlas.findRegion("idle/frame1") or atlas.findRegions("run") . libgdx texture packer

Run this main method every time you change your assets. Once you have player.atlas and player.png in your assets folder, load and use them: // (input directory, output directory, atlas file name)

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