Microsoft Xna Framework 3.1 __full__ May 2026
spriteBatch = new SpriteBatch(GraphicsDevice); logo = Content.Load<Texture2D>("xna_logo");
protected override void LoadContent()
GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime); microsoft xna framework 3.1