Microsoft Xna Framework 3.1 __full__ May 2026

spriteBatch = new SpriteBatch(GraphicsDevice); logo = Content.Load<Texture2D>("xna_logo");

protected override void LoadContent()

GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime); microsoft xna framework 3.1

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