Cooldown Scaling With Degree: Navarch Ability
Suggestion / Analysis: Navarch Ability Cooldown Scaling with Degree – A Necessary Shift for Late-Game Viability
Base Cooldown × (1 − (Degree × 0.01)) How the Numbers Play Out | Ability | Base CD | Degree 10 (10% red.) | Degree 20 (20% red.) | Degree 30 (30% red.) | |---------|---------|----------------------|----------------------|----------------------| | Tactical Override | 180s | 162s | 144s | 126s | | Coordinated Fire | 240s | 216s | 192s | 168s | | Emergency Fleet Jump | 300s | 270s | 240s | 210s | navarch ability cooldown scaling with degree
FleetTactician_Gamma Game: [Hypothetical Space/Strategy MMO] Topic: Navarch-class Command Ship Abilities The Current Problem As it stands, the Navarch’s special abilities – “Tactical Override,” “Coordinated Fire,” and “Emergency Fleet Jump” – are powerful on paper. However, their static cooldown timers (currently 180s, 240s, and 300s respectively) do not scale with the player’s Degree progression. Suggestion / Analysis: Navarch Ability Cooldown Scaling with
