Nd3d11 Texture Create From File May 2026

DirectX::CreateShaderResourceView( pDevice, scratchImage.GetImages(), scratchImage.GetImageCount(), metadata, &pSRV );

int main()

if (SUCCEEDED(hr))

// Optional: Create SRV ID3D11ShaderResourceView* pSRV = nullptr; pDevice->CreateShaderResourceView(pTexture, nullptr, &pSRV); nd3d11 texture create from file