Preparing Game Data Starcraft 2 (Editor's Choice)

Example skeleton:

data = [] for event in replay.events: if event.name in ['UnitBornEvent', 'UpgradeCompleteEvent'] and event.second <= 180: data.append( 'time': event.second, 'type': event.name, 'unit': getattr(event, 'unit_type_name', None), 'upgrade': getattr(event, 'upgrade_type_name', None), 'player_race': event.player.play_race, 'winner': 1 if event.player == replay.winner else 0 ) preparing game data starcraft 2

for player in replay.players: print(f"player.name (player.race) – MMR: player.mmr") Extract unit events, upgrades, resources, and positions: Example skeleton: data = [] for event in replay

import sc2reader replay = sc2reader.load_file("path/to/replay.SC2Replay") print(f"Map: replay.map_name") print(f"Duration: replay.real_length") 'UpgradeCompleteEvent'] and event.second &lt

for event in replay.events: if event.name == 'UnitBornEvent': print(f"Unit event.unit_type_name born at event.second") if event.name == 'PlayerStatsEvent': print(f"Minerals: event.minerals, Vespene: event.vespene") Store actions as a table:

from pysc2.env import sc2_env from pysc2.agents import random_agent env = sc2_env.SC2Env( map_name="AbyssalReef", players=[sc2_env.Agent(sc2_env.Race.random)], step_mul=8 )