Shaders For Eaglercraft: !!hot!!

// Fragment Shader - Toon Outline Effect precision mediump float; uniform sampler2D u_texture; varying vec2 v_texCoord;

Eaglercraft runs on , not Java and OpenGL. Traditional shader mods (OptiFine, Iris) cannot be ported directly. What Eaglercraft Can Do (WebGL Shaders) Eaglercraft uses WebGL shaders internally for its rendering pipeline. These are written in GLSL ES (OpenGL ES Shading Language) , not the full GLSL used by Java Minecraft. shaders for eaglercraft

Eaglercraft does not support traditional GLSL shader packs (like SEUS, BSL, or Complementary Shaders) that you use in standard Java Edition Minecraft. // Fragment Shader - Toon Outline Effect precision

| Client | Shader Features | |--------|----------------| | (official) | Built-in "Super Secret Settings" style shaders (e.g., wobble, desaturate, invert) | | Resentful Client | Custom bloom, outline shaders, motion blur | | LiquidBounce for Eaglercraft | ESP shaders, X-ray fragment shaders | | Nebula Client | Cel-shading, water wave effects | These are written in GLSL ES (OpenGL ES

// Detect edges using luminance difference float edge = 0.0; edge += abs(center.r - left.r); edge += abs(center.r - right.r); edge += abs(center.g - up.g); edge += abs(center.b - down.b);