Slim Dx Version 4.0 13.43 Fix May 2026

Device.CreateWithSwapChain(GraphicsAdapter.Default, DeviceCreationFlags.None, desc, out _device, out _swapChain);

struct Vertex { public Vector3 Position; public Vector2 TexCoord; slim dx version 4.0 13.43

// Present the screen _swapChain.Present(0, PresentFlags.None); } } Device

class Program { private static Device _device; private static SwapChain _swapChain; private static Texture2D _texture; private static ShaderResourceView _textureView; struct Vertex { public Vector3 Position

// Main loop while (true) { // Clear the screen var renderTarget = _swapChain.GetBuffer<Texture2D>(0); var context = _device.ImmediateContext; context.ClearRenderTargetView(renderTarget, Color.CornflowerBlue);