The main character overlooking the city of Vesper

Stunlocker Direct

Stunlocker Direct

Winning a close match requires vulnerability. You risk losing. Your heart rate spikes. There is a dialogue between you and your opponent—a dance of reads and baits.

Am I trying to win? Or am I trying to silence the other player? stunlocker

The Stunlocker rejects this dialogue. They prefer a monologue. Winning a close match requires vulnerability

From a design perspective, stuns exist to punish mistakes. A whiffed attack should leave you vulnerable. However, the Stunlocker weaponizes this philosophy. They are not punishing a mistake; they are engineering a situation where any action you take is the wrong one. Why would someone choose this path? Conventional wisdom says winning is fun. But the Stunlocker reveals a more complex truth: Dominance is more addictive than victory. stunlocker

Expanded game image from Demon Deals

The Team

Breadman's profile picture: His logo of toast with 'Breadman' written on it

Breadman

Creative Lead
Lead Artist
 

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Zakko's profile picture: A blazing phoenix

Zakko

Lead Developer
QA Lead
Website/Wiki/Discord Manager

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Ghost Moth's profile picture: A moth writing on a typewriter

Ghost Moth

Lead Writer
 
 

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A big question mark

Extra

Other people such
as music composers
 

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