Supermarket Simulator Script -
Purpose: Spawns, navigates, decides purchases, and reacts to prices.
Shelf = id = "A1", product = "Milk", maxCapacity = 12, currentStock = 5, restockPrice = 4.50, shelfPosition = Vector3.new(10, 2, 15) supermarket simulator script
function Cashier:ScanItem(item) self.totalBill = self.totalBill + item.price self.itemsScanned = self.itemsScanned + 1 game.ReplicatedStorage.Events.UpdateBill:FireAllClients(self.totalBill) Purpose: Spawns, navigates, decides purchases, and reacts to
| Function Name | Parameters | Description | |---|---|---| | AddDailyIncome(amount) | Money earned | Updates bank balance. | | PayDailyExpenses() | None | Deducts rent, salaries, electricity. | | UpgradeCashierSpeed(cost) | Upgrade cost | Reduces scan time per item. | | UnlockNewProduct(productID, cost) | Product ID, cost | Adds new item to supplier list. | | ExpandStoreArea(areaID, cost) | Area ID, cost | Unlocks new shelves and floor space. | | GetDailyReport() | None | Shows profit/loss, customer count, top selling item. | | | UpgradeCashierSpeed(cost) | Upgrade cost | Reduces
| Function Name | Parameters | Description | |---|---|---| | StartTransaction(customer) | Customer object | Opens the checkout UI, scans items one by one. | | ScanItem(item) | Item ID, price | Adds item to current bill, updates total. | | CalculateTotal() | None | Returns total price + tax. | | ProcessPayment(paymentMethod) | "cash" or "card" | Checks if customer has enough money; handles change. | | BagItems() | None | Animates bagging, removes items from counter. | | CompleteTransaction() | None | Gives receipt, spawns next customer in line. |