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Uni.camera Shake -

IEnumerator DoShake()

using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour uni.camera shake

shakeDuration = duration; shakeMagnitude = magnitude; StartCoroutine(DoShake()); IEnumerator DoShake() using UnityEngine; using System

Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot); IEnumerator DoShake() using UnityEngine