Uni.camera Shake -
IEnumerator DoShake()
using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour uni.camera shake
shakeDuration = duration; shakeMagnitude = magnitude; StartCoroutine(DoShake()); IEnumerator DoShake() using UnityEngine; using System
Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot); IEnumerator DoShake() using UnityEngine
