“I’m this close,” Leo said, pinching his fingers a millimeter apart, “to just dropping Linux support. They’ll understand.”
The issue was that every time he tried to build for Linux from Unity, something broke.
He developed on Windows. His game ran like a dream there. But he had promised a Linux build. Not just because a vocal chunk of his Kickstarter backers used Linux, but because Leo believed in freedom of choice. If you bought Starlane Vagabond , you should be able to play it on your penguin-powered machine.
First, the save system crashed. Then, the custom shader for the nebulae turned into screaming pink polygons. Most recently, the controller mappings just… forgot they existed. His living room floor was littered with sticky notes: “Linux: fix input,” “Linux: shader rebuild,” “Linux: why??”
Pixel whined.
“Let me tell you about a backer named PenguinTinker.”
When the game launched, the Linux backers were overjoyed. One wrote: “This is how you do it. Thank you for not forgetting us.”