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Stop writing code that "just works." Start writing code that .

public void RegisterListener(UnityAction<int> listener) unity pro code

public void UnregisterListener(UnityAction<int> listener) Stop writing code that "just works

// Pro Tip: An Event Channel ScriptableObject [CreateAssetMenu(menuName = "Events/Int Event Channel")] public class IntEventChannelSO : ScriptableObject listener) public void UnregisterListener(UnityAction&lt

Here is how to write in Unity Pro. 1. Architect with Patterns, Not Spaghetti In professional environments, slapping scripts on GameObjects randomly leads to "spaghetti code." Unity Pro projects demand architecture.