Valerian And The City Of • Real
In the summer of 2017, something strange happened at the multiplex. Luc Besson, the visionary French director behind The Fifth Element and Leon: The Professional , dropped over $200 million on a passion project nearly forty years in the making. The result was Valerian and the City of a Thousand Planets .
We are bored of the MCU’s flat lighting. We are bored of Star Wars nostalgia bait. We are bored of Dune ’s beige seriousness (as good as it is). We miss color. We miss imagination. We miss a director who says, "I want a scene where two characters have a conversation while floating through a nebula, and the background is made of actual liquid light." valerian and the city of
Consider the market on Kyrian. When Valerian goes to retrieve the Mül Converter, he doesn't just walk into a shop. He enters a dimension-shifting bazaar where reality is a VR headset. He has to navigate through a crowd of digital avatars, each one phasing in and out of existence. To get past a guard, he doesn't shoot him; he changes the guard's virtual reality settings to "high definition," causing the man to become paralyzed by the beauty of his own simulation. In the summer of 2017, something strange happened
That is genius. That is not action-movie logic; that is designer logic. We are bored of the MCU’s flat lighting
This is not subtle. It is Avatar meets The Crying Game . The Pearls are refugees. Their home is gone. They live in the hidden, neglected underbelly of Alpha—a literal "no man's land" of radiation and shadows.