But here’s why VC++ 2019 still deserves respect:
💥 Whole-program optimization hit a peak here. Many game devs and performance-critical apps still benchmark their builds on VC++ 2019 because its linker ( link.exe ) could do heroic cross-module inlining without the occasional bugs seen in later versions.
Before MSVC moved toward deeper Clang integration and the “Toolset-as-a-service” model, there was (v142 toolset). It’s often overlooked between the game-changing VC++ 2015 (C++11/14 maturity) and the more modern VC++ 2022 (ARM64, C++20 modules).
🔧 It was the first MSVC version to fully embrace C++17 (with /std:c++17 defaulting to latest), while still being rock-solid for legacy codebases. No weird C++20 half-implementations, no experimental modules chaos – just reliable, fast builds.
🪄 For Windows desktop devs, EnC in VC++ 2019 was the most stable it had ever been. You could tweak loops, add locals, even modify lambdas – without restarting the debug session. VC++ 2022 regressed for some project types, making 2019 a secret hero for live prototyping.
Vc++ 2019 Best May 2026
But here’s why VC++ 2019 still deserves respect:
💥 Whole-program optimization hit a peak here. Many game devs and performance-critical apps still benchmark their builds on VC++ 2019 because its linker ( link.exe ) could do heroic cross-module inlining without the occasional bugs seen in later versions. vc++ 2019
Before MSVC moved toward deeper Clang integration and the “Toolset-as-a-service” model, there was (v142 toolset). It’s often overlooked between the game-changing VC++ 2015 (C++11/14 maturity) and the more modern VC++ 2022 (ARM64, C++20 modules). But here’s why VC++ 2019 still deserves respect:
🔧 It was the first MSVC version to fully embrace C++17 (with /std:c++17 defaulting to latest), while still being rock-solid for legacy codebases. No weird C++20 half-implementations, no experimental modules chaos – just reliable, fast builds. It’s often overlooked between the game-changing VC++ 2015
🪄 For Windows desktop devs, EnC in VC++ 2019 was the most stable it had ever been. You could tweak loops, add locals, even modify lambdas – without restarting the debug session. VC++ 2022 regressed for some project types, making 2019 a secret hero for live prototyping.
For 551-553, you need Rowan to be corrupted, Alexia to have learned magic with Cliohna and not have influence toward Andras and Jezeras. Her corruption level is not important. The scene trigger when you visit the Catacomb
For 483, I think this is a bug because this cg is part of an animation with 484. Seems that the game unlock only 484
i know that 483 should be unlocked along with the 484 but at least on latest steam build was bugged and didn’t triggered, haven’t got the chance to try on the current build
as for 551-553 i was able to repro them as well yesterday( I was able to get it with both corrupt Rowan and Alexia, and no magic learned, will have to try few more times to see if any of them are required) this scene was bugged on previous steam build but it’s obtainable now, but will edit after I manage to repo all the new CGs
and will have to take a look for the X’Zaratl CGs as some of the requirements have been changed
good work on this. Seems I havnt missed hardly anything, If I count some of my older play throughs. The few i did miss would require choosing things I simply wouldnt choose while playing lol (like siding with Werden) maybe sometime when Im bored just to unlock them. Thanks for helping me figure out Ive managed to nail just about everything available atm.
Anyone know how to trigger Alexia to be summoned by Andras through Drokk?
So the female drider is called Black Ness…didnt know that.
lmao, how do I turn off the cheating/NTR scenes
You know, i google for cg unlock save, not an actual guide:P