But over the last five years, a quiet revolution has taken place. is no longer a "Linux cross-compiler" for Windows; it is a fully supported, production-ready, native toolchain.
For decades, the Windows C++ ecosystem had a clear hierarchy: MSVC ruled the roost. If you built software for Windows, you used cl.exe , link.exe , and the standard Windows SDK. windows clang
Traditional MSVC linking of a large C++ project (say, Chrome or Unreal Engine) can take minutes. LLD reduces that to seconds. But over the last five years, a quiet